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1,157 articles

I put the Razer Blade 18 against the fastest gaming laptop I've tested, and the top dog nearly folded

The Razer Blade 18 took its place on my list of the best gaming laptops on the market last week, after making it out off the test bench with a 4/5 review score. It wasn't the dual 4K / 1200p resolution display or the slimmer 18-inch chassis that put it there, though, it was the fact that the Razer Blade 18 nearly beat the MSI Raider A18 HX 's performance. That's a big deal considering no gaming laptop has managed to near that beast's benchmark records since I reviewed it last year. Of course, time has moved on for the MSI Raider, and the numbers today tell a different story where value is concerned. With an extra 12 months under its belt, the RTX 5090 MSI Raider A19 HX A9W is a little harder to find on the shelves. Instead, you're more likely looking at an RTX 5080 model (16GB vs 24GB), which isn't going to give you the same payoff for 4K gaming. The invoice is far kinder, though. MSI Raider A18 HX A9W (RTX 5080) Razer Blade 18 (RTX 5090) Right now, the RTX 5090 model is only available at Excalbur PC on backorder, but its age means it still undercuts the Blade 18 at $4,499.99. So what does that mean in real-world play? At full 4K resolution, the two machines are tying. The Blade 18 bookends its runs, with wins in the lightest title, Shadow of the Tomb Raider, and the most demanding, Cyberpunk 2077 (though only just), while the Raider scores higher in Total War: Three Kingdoms and Horizon Zero Dawn Remastered. These are still neck and neck scores, though, a trend that continues further down the resolution ladder. https://flo.uri.sh/visualisation/29705938/embed In FHD and QHD+, we've got a similar situation, though the Blade takes a lead in QHD performance overall. https://flo.uri.sh/story/3738741/embed Numbers match up once more when we looked at synthetic benchmarks, though, with MSI taking the more demanding Steel Nomad test alongside the easier Fire Strike run. https://flo.uri.sh/visualisation/29705596/embed It all comes down to Geekbench 6, then, and the MSI Raider A18 HX A9W's higher average single-core test. This is a machine using the abominably powerful AMD Ryzen 9 9955HX3D, after all - even the latest Intel Core Ultra 9 290HX Plus inside Sneki's rig can't quite compete. The Blade scored 3,053 in its single-core test, while the Ryzen 9 typically averages at around 3,186. This is the only test in which a winner is decided. Does that mean big spenders should buy the MSI Raider A18 HX A9W? Not quite. The Razer Blade 18 has still made its way to my top list, now sitting as the best luxury gaming laptop I've tested so far. That's because, while it just whiskers out of the performance race against the MSI Raider it does so in a far sturdier chassis, with a much better keyboard, a higher refresh rate display, and a surprisingly solid battery life. (Image credit: Future) If I had $5,500 to spend on a gaming laptop, the lack of OLED or Mini LED display would be the only turn off here. Razer's decision to instead fit a dual-resolution 4K (240Hz) / FHD (440Hz) screen up top means you're not getting the more immersive contrast, color profile, and impact of a more luxurious panel. It's also unlikely that most players will be looking to fully take advantage of the top end of that 440Hz refresh rate - outside of elite competition, the vast majority of us will be able to get along just fine with framerates coming out of that RTX 5090 in 4K. The dual screen is an added expense that doesn't serve the majority of the market and cuts the Blade 18 off from the kinds of premium upgrades readily available in much cheaper machines. That being said, there are very few 18-inch 4K gaming laptops on the market right now, and if that high-end build quality, excellent performance, and 240Hz refresh rate are worth more to you than color contrast it's a difficult one to beat. See all gaming laptop deals at Best Buy I'm also hunting down all the best Asus gaming laptops and the best Razer laptops on the market. For something a little chunkier, check out the best Alienware laptops I've tested so far. [/url]

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15 hours ago•Steam Sale•

RTS games aren't dead yet - but nothing hits quite like Starcraft 2

If you're feeling the RTS itch, or never dipped into the world of real-time strategy games, Starcraft 2 remains a high watermark to top. Read the full story on PCGamesN: RTS games aren't dead yet - but nothing hits quite like Starcraft 2

15 hours ago•Steam Sale•

Civilization 7's latest update adds more depth to peace deal brokerage and leader relations, as Firaxis gear up for "bigger additions"

Civ 7 's July update drops today, July 28th, delivering a handful of useful tweaks as devs Firaxis continue to build on their substantial revamp of the strategy game via its Test of Time update . This time around, adding more depth to interactions between the player and other civs is the focus, via changes to peace deals and leader relationship mechanics. Read more

15 hours ago•Rockpapershotgun•Mark Warren•

Square Enix Dev Yoshi-P Says Final Fantasy 6, 8, and 9 Remakes Would Probably Have to Be Released in Four or Even Five Installments

At the Final Fantasy 14 Fan Festival in Berlin on Sunday, Final Fantasy 14 director-producer Naoki “Yoshi-P” Yoshida invited Final Fantasy 7 Remake series director Naoki Hamaguchi to the stage for a chat. Over this 75-minute Naoki’s Room section , the two Final Fantasy devs discussed their motivations, upcoming FF7/FF14 crossover content, and the future of the series. However, one comment may have quashed fans’ hopes for Final Fantasy 6, Final Fantasy 8, or Final Fantasy 9 ever getting the remake treatment. The talk of remaking other FF games came up when Hamaguchi named Final Fantasy 6 as a big influence on his life. “Final Fantasy 6 is the reason I wanted to work in the game industry and it will always have a special place in my heart," he said. He added that whenever he mentions this in interviews, it inevitably sparks hopes and headlines that Hamaguchi will remake FF6, something that he always has to deny. Yoshida added, “I understand fans’ feelings. But please think about it." He then went on to explain why these remakes would be such a huge effort to develop and release. "Final Fantasy 6 is an incredibly huge game, and the same goes for other titles like Final Fantasy 8 and Final Fantasy 9. Since Final Fantasy 7 Remake, I understand why people ask for these remakes. But if we did remake these other games, we would probably have to release them in four or even five installments.” Some have taken Yoshida's comments here to pour cold water on the chances of further Final Fantasy remakes in the Final Fantasy7 remake style. They echo those Final Fantasy 6 director Yoshinori Kitase issued in 2024 , when he sad a Final Fantasy 6 remake akin to that of Final Fantasy 7's could take around 20 years to complete. Kitase said that because of the depth of Final Fantasy 6, with so much content and so many characters, it would take twice the length of Final Fantasy 7 Remake to develop and release. Hamaguchi went on to shout-out the Final Fantasy Remake trilogy team for their dedication and for sticking with him for over 10 years of development. “Not only was it a matter of timing, I think it was a miracle that we were able to get these people who were willing to stick around and keep motivated to work on so many of these titles back-to-back,” he said. “So that’s why I can’t just say, ‘Yeah, I’ll remake FF6,’ as it's not quite that simple.” At the end of the talk, Yoshida pointed out that after they had mentioned the difficulties of remaking FF6 and other titles, there were many comments from livestream viewers along the lines of, ‘I want this guy (Hamaguchi) to make Final Fantasy 17,’ which Yoshida described as “the highest praise you could get.” Hamaguchi replied: “Can I respond to that? If I do…” but Yoshida waved him away. This promoted many excited comments from viewers as to what this meant and if we can take this to mean that Square Enix has already decided to make Final Fantasy 17. Some have even interpreted this as a sign that Hamaguchi may already be slated to work on Final Fantasy 17, but it seems pretty tenuous to assume that, especially considering he still has his hands full with the upcoming Final Fantasy 7 Revelation. Yoshida then asked Hamaguchi for both his most difficult and most rewarding experiences working on the Final Fantasy franchise. As a manager with a huge team of people, Hamaguchi said the most difficult thing is to unite everyone behind the same vision for the game and make sure they are heading in the same direction. According to Hamaguchi, the most rewarding thing is being able to make these games with the support of such a huge, global fanbase. “I don’t think anything could make me happier," he added. Looking back on his career, Hamaguchi reminisced about how he spent ages fine-tuning fire effects on Final Fantasy 12 when he first started out as a programmer at Square Enix 24 years ago. “As an individual creator, it’s very satisfying to get immersed in your work. However, I think that’s something you’re able to do more earlier in your career. Later on, the satisfaction comes more from leading a team and getting them to utilize their abilities.” he explained. “This doesn’t change how I feel about the games. I still want to make something amazing.” Yoshida and Hamaguchi then turned their attention to the new FF7-themed content coming to FF14 that their teams are collaborating on. This includes the Keybound Brawler game coming to FF14’s Golden Saucer in October, plus new Barret and Tifa-style outfits. The teams are currently working on the crossover raid Beyond the Lifestream, which will bring the FF7 remake series to FF14. It’s scheduled to come out with version 8.01 of Final Fantasy 14 (release date TBC, but set to drop before Final Fantasy 7 Revelations comes out in early 2027). Regarding Final Fantasy 7, Hamaguchi reiterated that the whole reason they started the remake trilogy was to bring FF7 to the next generation of players, many of whom never experienced the 1997 PS1 classic. “We want to introduce new players to Final Fantasy 7 in a way that they can really understand what made the original so great. So we went into more depth on the depiction of the world, the lore, characters and all these elements in the remake trilogy," he said. Throughout the talk, both developers praised each other for their respective work and achievements, revealing they don’t need much sleep and are still enthusiastic and committed to the Final Fantasy series. Yoshida praised Hamaguchi as being the number one at Square Enix in terms of team, task and schedule management. Towards the end of the talk, Hamaguchi expressed hopes that he and Yoshida’s teams can collaborate more in the future. Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

15 hours ago•Steam Sale•

Alienware 34 AW3426DW review

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15 hours ago•PC Gamer•Jeremy Laird•

You won't have to worry about limited bandwidth or data now that Valve has fixed local network game transfers on Steam

Jess has been writing about games for over ten years, spending a significant chunk of that time working on print publications PLAY and Official PlayStation Magazine. When she’s not investigating all things hardware here, she's either constructing a passionate defence of a 7/10 game, daydreaming about her debut novel, or feeling wistful about the last time she chased some nerds around a field with an oversized foam sword. 

15 hours ago•PC Gamer•Jess Kinghorn•

Two arrested for checking into esports hotels and stealing RAM, making off with over $2,000 in profit in just one month

James is a more recent PC gaming convert, often admiring graphics cards, cases, and motherboards from afar. It was not until 2019, after just finishing a degree in law and media, that they decided to throw out the last few years of education, build their PC, and start writing about gaming instead. In that time, he has covered the latest doodads, contraptions, and gismos, and loved every second of it. Hey, it’s better than writing case briefs.

15 hours ago•PC Gamer•James Bentley•

Arc Raiders is changing its matchmaking again to fully soothe your self-defence fears

Rory has made the fatal error of playing way too many live service games at once, and somehow still finding time for everything in between. Sure, he’s an expert at Destiny 2, Call of Duty, and more, but at what cost? He’s even sunk 1,000 hours into The Elder Scrolls Online over the years. At least he put all those hours spent grinding challenges to good use over the years as a freelancer and guides editor. In his spare time, he’s also an avid video creator, often breaking down the environmental design of his favourite games. If you can’t track him down, he’s probably lost in a cave with a bunch of dwarves shouting “rock and stone” to no end.

15 hours ago•PC Gamer•Rory Norris•

The original Dark Souls II is now Steam Deck Verified

Dark Souls II gets Steam Deck Verified with some graphics or display issues addressed while Scholar of the Sin has been Verified for years.

15 hours ago•Steam Sale•

Proton Experimental brings fixes for Far Cry New Dawn, Binding of Isaac: Rebirth, controller hotplugging and more

Valve pushed out a brand new update for Proton Experimental on July 28th - making more Windows games run well on SteamOS / Linux systems. Read the full article here: https://www.gamingonlinux.com/2026/07/proton-experimental-brings-fixes-for-far-cry-new-dawn-binding-of-isaac-rebirth-controller-hotplugging-and-more/

15 hours ago•Steam Sale•

Mission Center is a slick app to monitor CPU, Memory, Disk, Network, GPU and more on Linux

An app I haven't covered he before is Mission Center - giving you a tidy interface to monitor CPU, Memory, Disk, Network and GPU and more. Read the full article here: https://www.gamingonlinux.com/2026/07/mission-center-is-a-slick-app-to-monitor-cpu-memory-disk-network-gpu-and-more-on-linux/

15 hours ago•Steam Sale•

Monster Hunter Wilds version 1.042 launches on August 4 adding support for save transfer from Prologue Demo

This update will make all 26 Event Quests that needed an online connection now playable offline as well.

16 hours ago•Steam Sale•

Live-Action Link Actor Discusses The Legend of Zelda Movie, Says He Was Too Young to Play Breath of the Wild When It Launched

Link actor Benjamin Evan Ainsworth has discussed preparing for Nintendo's upcoming live-action The Legend of Zelda movie — and said he was too young to play Breath of the Wild when it originally debuted.

16 hours ago•IGN•Tom Phillips•

Square Enix Dev Yoshi-P Says Final Fantasy 6, 8, and 9 Remakes Would Probably Have to Be Released in Four or Even Five Installments

At the Final Fantasy 14 Fan Festival in Berlin on Sunday, Final Fantasy 14 director-producer Naoki “Yoshi-P” Yoshida invited Final Fantasy 7 Remake series director Naoki Hamaguchi to the stage for a chat. Over this 75-minute Naoki’s Room section, the two Final Fantasy devs discussed their motivations, upcoming FF7/FF14 crossover content, and the future of the series. However, one comment may have quashed fans’ hopes for Final Fantasy 6, Final Fantasy 8, or Final Fantasy 9 ever getting the remake treatment.

16 hours ago•IGN•Wesley Yin-Poole•

Embark Studios releases update for ARC Raiders and collab with The Finals

Embark Studios launched the 1.39 update for the extraction adventure ARC Raiders with matchmaking improvements and a collab with The Finals. The update includes Embark’s cross-game summer celebration with The Finals, the competitive multiplayer game launched by Embark in 2023. It also adds the new ‘Dweller Set’ to the store rotation and additional quality of life improvements and bug fixes. Highlights of the 1.39 live update ARC Raiders has a new outfit for Dwellers. Source: Embark Studios Matchmaking improvements will be tested over the next three weeks, starting from today. The matchmaking changes follow on from earlier matchmaking improvements made on May 20, which reduced the matchmaking impact of defensive actions. This means that if another raider initiates combat with you in an ambush or other situation, you’re free to defend youself without worrying that you’ll be placed into future games with player killers. ARC Raiders started out with a vibe of player cooperation against ARCs, or environmental enemies in the game, rather than combat between human players. Following positive player feedback on those earlier adjustments, this will now be extended so that only the PvP fights players choose to initiate will impact their playstyle estimate, while defensive actions will have no influence at all on playstyle estimate. The team will continue to collect and monitor player feedback throughout the trial period. More information, including a player survey to share feedback, can be found in the patch notes here. Embark Summer Celebration: Embark continues to celebrate summer across worlds with both ARC Raiders and The Finals. Through July 30, players can complete a set of contracts in The Finals to unlock the Azimuth outfit and Archeologist backpack bundle in ARC Raiders. Then, from July 30 through August 20, players who log 3 hours in ARC Raiders will earn the Azimuth Bundle in The Finals. And ARC Raiders will have a new cosmetic, The Dweller Set. It’s available in the in-game store rotation, the Set includes the Dweller outfit as well as additional cosmetic items. The post Embark Studios releases update for ARC Raiders and collab with The Finals appeared first on GamesBeat .

16 hours ago•Steam Sale•

Allogloom is a gorgeous looking point and click adventure launching in October

If you're a fan of point and click adventures, Allogloom needs to be not just on your radar but right at the top of your wishlist too. Read the full article here: https://www.gamingonlinux.com/2026/07/allogloom-is-a-gorgeous-looking-point-and-click-adventure-launching-in-october/

16 hours ago•Steam Sale•

007 First Light is now Steam Deck / Steam Machine Verified

007 First Light recently had Denvuo DRM removed, and it's now fully Steam Deck / Steam Machine Verified. Read the full article here: https://www.gamingonlinux.com/2026/07/007-first-light-is-now-steam-deck-steam-machine-verified/

16 hours ago•Steam Sale•

Capcom reports another strong quarter as Resident Evil Requiem passes 8 million sold and Pragmata hits 2.5 million

Capcom has reported another strong financial quarter, with sales and profits up year-on-year. The company has been on a run of healthy financial reports, due to a combination of a steady string of well-received new releases, and regular discounts leading to continued sales of older games from its catalogue. Its latest report for Q1 of its current financial year – which covers April 1 to June 30, 2026 – says revenue and profit were driven up year-on-year thanks to sales of new releases like Pragmata as well as catalogue titles including the Resident Evil series. Read More...

16 hours ago•Steam Sale•

Be the Final Boss codes (July 2026) for Shards, Stones, Tickets, and more

These Be the Final Boss codes are the best way to boost your Soul resources for getting new Units, but you can also get Luck Potions, Spins, and more. If you want to survive as many waves as possible, you're going to need to decent team of units to defend your base from incoming swathes of, I guess, 'heroes'. Units aren't the only thing at your disposal in this Roblox experience. Unlike a tower defence game, you too can fight - you are the final boss, after all. Buy weapons with Coins and forge armor from Forge Stones, all of which you can also get with the Be the Final Boss codes below, so let's get to them. But quickly, I'll also just mention that there are plenty of other Roblox promo codes available, too, for use across all your favorite experiences. All Be the Final Boss codes (Image credit: Apparently Champions) These are the current Be the Final Boss codes you can redeem right now: RAIDTHECASTLE - 6 Uncommon Fusion Shards and 3 Forge Stones (NEW) ARMYOFBOSSES - 15 Uncommon Fusion Shards and 2 Spin Tickets CLAIMTHETHRONE - 125 Souls and 2 Forge Stones BOSSMODEON - 6k Coins and 2 Forge Stones ULTTHEBOSS - 1 Health Booster, 1 Attack Booster, and 5 Spin Tickets SLAYDEMHEROES - 100 Souls BIGBOSSMAN - 2.5k Coins FINALBOSS4LIFE - 2 Epic Fusion Shards and 2 Spin Tickets BIGTHRONEKING - 10 Uncommon Fusion Shards and a Spin Ticket BOSSMAN3000 - 5 Rare Fusion Shards, 1 Luck Booster CANTKILLABOSS - Soul Booster, 5 Fusion Shards, and 3 Spin Tickets UNSTOPPABLEBOSS - Coin Booster, 5,000x Coins BETHEBOSS - Free Coins Be the Final Boss codes reward you with a range of rewards, including Spin Tickets, Coins, and Fusion Shards. This gives you a few different ways to obtain new Units to defend your base, as well as various boosters and buffs. These promos aren't case sensitive, but you could simply copy and paste the codes from above to avoid any mishaps. How to redeem Be the Final Boss codes (Image credit: Apparently Champions) To redeem Be the Final Boss codes, you just need to hit the Settings cog button in the top left-hand corner of the screen and scroll to the bottom of the settings page. Enter you code into the box, hit Redeem , and enjoy your rewards. Expired Be the Final Boss codes There are currently no expired Be the Final Boss codes. No Be the Final Boss codes have expired yet, but I'll move them down here when they do to save you the time and disappointment of entering invalid codes. © GamesRadar+. Not to be reproduced without permission. [/url]

16 hours ago•Steam Sale•

Arc Raiders makes it official: "Only the PvP fights players choose to initiate" will impact your aggression rating for matchmaking

You simply will not believe this: Arc Raiders is messing with the matchmaking again. In its latest update, developer Embark Studios says it's reinforcing a previous change that received positive feedback from players, and this time, it's spelling it out loud and clear. "The matchmaking changes follow on from earlier matchmaking improvements made on May 20, which reduced the matchmaking impact of defensive actions," Embark explains . That May update made it clear that "defending yourself is no longer treated the same as starting a fight" in terms of your behavior tracking. Embark finally, properly pulled back the curtain on the matchmaking algorithm in that same update, explaining just how Arc Raiders uses PvP aggression to group like-minded players. Today, the studio says it's going even further. "Following positive player feedback on those earlier adjustments, this will now be extended so that only the PvP fights players choose to initiate will impact their playstyle estimate, while defensive actions will have no influence at all on playstyle estimate," Embark explains. "The team will continue to collect and monitor player feedback throughout the trial period. More information, including a player survey to share feedback, can be found in the patch notes here." Every day, we inch closer to an Arc Raiders PvE mode – which is technically already available in the Chinese branch of the game. Just last week, Embark revealed yet another change in a similar vein. The idea with that experiment was to better optimize matchmaking for playstyle and team size, meaning friendly players would be more likely to find each other, and duos would be less likely to run into trios. "When Arc Raiders was at its peak," Embark was burning 30 terabytes of data per day tracking every single bullet fired: "We want to know who shot first." [/url]

16 hours ago•Steam Sale•