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516 articles

8 Sci-Fi RPGs To Scratch Your Mass Effect Itch

The RPG genre often comes hand-in-hand with fantasy, but Mass Effect is one shining example of how great sci-fi RPGs can be. Luckily, this is still a popular pairing in its own right, and those looking to scratch the same itch with other games have plenty of options.

4 days ago•Steam Sale•

Wizardry Variants Daphne and Final Fantasy XI crossover collaboration will launch in both games

A crossover story event will launch in the former, and players of the latter can also get a free crossover mask item.

4 days ago•Steam Sale•

San Diego Comic-Con 2026: Everything Announced So Far | Comic Con 2026

San Diego Comic-Con 2026 has arrived, and we here at IGN will not only be covering all the big news coming out of this weekend, but we are also hosting our own live show that will be filled with exclusive reveals, interviews, and much more from your favorite shows, movies, comics, games, anime, and collectibles. To ensure you don't miss a thing, we'll be rounding up all the biggest moments right here for you, including Marvel Studios' big return to Hall H ahead of Avengers: Doomsday! Be sure to keep checking back as we'll be updating this roundup as the weekend goes on, and you can also head over to our SDCC watch guide and most anticipated movies and TV shows article to know what to expect! God of War Laufey SDCC Panel Reveals Release Date, a New Kratos Game, and More God of War Laufey made a big splash at SDCC during its very own panel, as Santa Monica Studio revealed the game's release date of February 16, 2027, and that a new Kratos-led God of War game is coming after God of War Laufey that will connect to the stories. 5 Biggest Reveals From the Lanterns San Diego Comic Con Panel Lanterns showrunner Chris Mundy and the cast of Lanterns — Kyle Chandler, Aaron Pierre, Garret Dillahunt, and Poorna Jagannathan — joined us at SDCC, and you can check out the five biggest reveals right here (spoilers ahead)! The crew also tested their mettle in a quiz called Green Lantern of Metal Band, and Pierre tells us that he had a grisly bicep injury that nearly cost him his Lanterns role. Oh, and we now think we know who the real villain of Lanterns is after watching the newest trailer! Lanterns: Damon Lindelof Explains the One Rule James Gunn Had for the HBO Series We had the chance to talk to Lanterns co-creators Damon Lindelof and Tom King about James Gunn's rules for adapting comic book super heroes into movies and television, why Guy Gardner is the main Green Lantern, and what happens when a grizzled Lantern vet like Hal Jordan doesn't want to give up his ring to a younger and more capable Jon Stewart. The Lord of the Rings: The Rings of Power Season 3 Trailer Revealed Not only did Prime Video reveal a brand-new trailer for Season 3 of The Lord of the Rings: Rings of Power, but it was also revealed that Simon Pegg will be joining the cast as the voice of the Balrog. Yes, you read that right! The Future's Bright in Blade Runner 2099's Debut Trailer Alongside revealing the long-awaited trailer for Blade Runner 2099, Prime Video confirmed the series will debut on November 25, 2026. Avatar Aang: The Last Airbender Stars Confirm the Gaang's Relationship Statuses The voices behind Aang, Katara, Sokka, Toph sit down with us to talk about the new Avatar animated movie, Avatar Aang: The Last Airbender. The cast talks about the importance of being a good person (and being ripped). They discuss how the gaang has aged and who they have become in their mid-20s. Avatar Aang: The Last Airbender Creators Talk Seven Havens and 2D Animation Will we EVER get a live action version of The Promise? What about new shows to fill in the gaps? We talked to the creators of Avatar Aang: The Last Airbender, Bryan Konietzko, Michael DiMartino, and Lauren Montgomery at San Diego Comic-Con about animation styles for future Avatar movies/shows, the announcement of Avatar: Seven Havens, and the brand-new trailer. Avatar: Seven Havens Gets Paramount+ Release Date and Teaser Trailer Alongside a premiere date of October 9, Paramount revealed a teaser trailer for Avatar: Seven Havens. This new 26-episode 2D-animated series from Avatar creators Michael DiMartino and Bryan Konietzo revolves around a young Earthbender who discovers she’s the new Avatar after Korra in a world shattered by a devastating cataclysm. In this dangerous era, that title marks her as humanity's destroyer, not its savior. Hunted by both human and spirit enemies, she and her long-lost twin must uncover their mysterious origins and save the Seven Havens before civilization’s last strongholds collapse. Everything Announced at the Marvel's Wolverine: Deep Cuts SDCC Panel Learn more about Marvel's Wolverine from our coverage of its SDCC panel, which debuted a new trailer, discussed its various characters, and announced a surprise crossover with Marvel Tokon: Fighting Souls. Spaceballs: The New One Creators on Making Mel Brooks' Yogurt CGI and Paying Tribute to John Candy Rick Moranis appeared at SDCC alongside Josh Gad to reveal new details for Spaceballs: The New One, including Mel Brooks' now CGI Yogurt and fresh Star Wars gags. Resident Evil Director Ranks His Favorite Resident Evil Games Resident Evil director Zach Cregger and the film's star, Austin Abrams, chatted about this much-anticipated movie based on the beloved horror video game franchise, its monster design, and what Cregger's top five Resident Evil games are. Clayface: Everything We Learned at the DCU Horror Movie's Panel Clayface is bringing horror to the DCU in a big, goopy way. IGN's Tom Jorgensen catches up with Eric Goldman to break down everything director James Watkins and star Tom Rhys Harries had to say about the upcoming movie. Clayface's F****d Up Practical Horror Proves Anything Is Possible in the DCU Matt Hagen is ready for his close up... but trust us, you're not gonna want to get too close. Clayface himself Tom Rhys Harries and director James Watkins joined IGN at SDCC 2026 to discuss the movie's heavy use of practical effects, how Batman: The Animated Series' "Feat of Clay" inspired the film, and whether James Gunn had any specific notes on how Gotham City should be represented in its first live-action DCU appearance. Brad Bird Debuts New Footage From Ray Gunn and Talks About the Movie's Sci-Fi Noir Approach At San Diego Comic-Con, director Brad Bird (The Incredibles, Ratatouille) revealed more about his newest animated film, Ray Gunn, and debuted the opening seven minutes of the upcoming Netflix release. Bird also talked about his long-planned 1906 San Francisco earthquake project that now may become a miniseries. Seth Green’s Star Wars: Detours Will Finally See the Light of Day Seth Green’s long-shelved animated Star Wars sitcom Star Wars: Detours will finally find itself in front of the public, albeit as an exhibit at George Lucas’ soon-to-open Lucas Museum of Narrative Art in Los Angeles, California. Street Fighter: How David Dastmalchian Found His M. Bison Actor and writer David Dastmalchian is playing M. Bison in the upcoming Street Fighter movie, and he stopped by IGN's balcony at SDCC to talk about developing the character for the new film, his YouTube series where he interviews celebrities in literal coffins, his recently released comics, and a lot more. Eli Roth Picks the Creepiest Horror Movie Kids of All Time Director Eli Roth is working on a new horror film called Ice Cream Man and it features a bunch of creepy kids, so we did the obvious thing: We asked him what his Mount Rushmore of scary movie kids would be! Can Adventure Time: Side Quest's Jake and Finn Beat Joker With Farts? Sasha Knight, John DiMaggio, and Niki Yang from Adventure Time: Side Quests came by to talk all about their new show, how Sash prepared to play Finn the Human, and how Jake and Finn would defeat some of comic's biggest and baddest villains, and yes, some of the tactics included farts. Johnny Depp Meets Fans as Ebenezer Scrooge, as First Trailer Drops for His Big Hollywood Return Johnny Depp is making his big Hollywood return in Ebenezer Scrooge, and he celebrated the moment by coming to SDCC as his character. Oh, and they also released the film's trailer! Superman vs Homelander vs. Kratos: Superman Ranks the Superdads Jack Quaid and Alice Lee came to our live show to talk all about My Adventures With Superman, how they've grown into their characters, and why Superman would be such a better dad that other popular dads like Kratos, Darth Vader, and Homer Simpson. X-Men '97 Season 3 Will Bring Back These Fan-Favorite Mutant Villains During SDCC's 'Marel Comics to Screen' panel, new details about X-Men '97's third and fourth seasons were revealed, including the return of several mutant villains. Marvel Comics Makes Eddie Brock Venom Again Fans of Eddie Brock as Venom, rejoice! Marvel revealed that Eddie will become Venom again in a new ongoing series launching after the Queen in the Black crossover wraps up. President Curtis Tackles the Deficit and Vampires in this Rick & Morty Spin-Off Keith David, Stephanie Beatriz, Jim Rash, Dan Harmon, and James Siciliano all stopped by our live show to tell us about their new show, President Curtis. Come learn why this character was the best to spin off from Rick & Morty, how Keith David prepares to play the president full time, and much more. Amazon Prime Has an Exclusive Batman Video Game Set to Launch Alongside Batman: Caped Crusader Season 2 Amazon and Warner Bros. have announced Batman: Caped Crusader - Chronicles, a new Batman game exclusive to Amazon Prime set to launch on July 31 alongside Batman: Caped Crusader Season 2. Garfield: Escape from Monday — Official 8-Minute Gameplay Video We were able to present eight minutes of gameplay from Garfield: Escape from Monday, and you can check out how our favorite lasagna-loving, Monday-hating cat steps into a food-filled world, collects cheese, and jumps around in this upcoming 3D platformer that is set to be released on September 24, 2026. Nimrods Is Green Day’s First Movie… Will American Idiot Be Their Next? Legendary punk rockers Billie Joe Armstrong, Tré Cool, and Mike Dirnt take the IGN stage with Mason Thames and director Lee Kirk to explain why Nimrods, a movie loosely based on Green Day's early touring days, takes the road trip comedy approach. Plus, now that Green Day's had a taste of seeing their music fueling a movie, we find out whether or not we're any closer to seeing one of their signature albums, American Idiot, adapted for the big screen. Marvel Is Finally Publishing New Indiana Jones Comics While it isn't a new movie, it was revealed at SDCC that we will be getting new Indiana Jones stories thats to Marvel Comics in December 2026. Dan Houser on Physical Games: "If People Want That, I Think Companies Should Provide It" After working on games like Grand Theft Auto 5 and Red Dead Redemption 2, Dan Houser and Lazlow are keeping their partnership alive through Absurd Ventures. The pair stopped by our live show to share updates on their current projects, including . We also asked them about the upcoming release of Grand Theft Auto 6, the death of physical media, and more. American Caper From Absurd Ventures' Dan Houser Is Getting a Double-Sized Season Finale Issue #12 IGN can exclusively reveal that American Caper, the crime fiction comic series from the mind of Absurd Ventures' Dan Houser, is getting a double-sized season finale issue #12 that will arrive on November 11, 2026. What's Inside This Gaming Handheld and Laptop? Legion 7A and Legion Go 2 We stopped by the Restart Gaming Lounge, where players competed in Marvel Rivals and Avatar Legends: The Fighting Game, to check out the laptops and handheld gaming devices that were powering the competition. What Else to Expect From IGN's Live Show at SDCC Day 1: Lanterns Blade Runner 2099 Adventure Time: Side Quests The Vampire Lestat Carrie Regular Show My Adventures with Superman Day 2: The Walking Dead The Lord of the Rings: Rings of Power Control Resonant Star Trek: Strange New Worlds Dungeon Crawler Carl Mayday

4 days ago•Steam Sale•

The Witcher 3: Wild Hunt — 10 Strongest Armor Sets, Ranked

CD Projekt Red's 2015 RPG The Witcher 3: Wild Hunt is getting more time in the spotlight these days thanks to the upcoming The Witcher 4 . If you're getting back into the game—or trying it for the first time—you might be wondering what to equip to make the most of your journey.

4 days ago•Steam Sale•

Don't Play Halo: Campaign Evolved on Steam Deck or Xbox Ally

Halo: Campaign Evolved is basically already here if you pay the early access tax, and while it does look incredible on high-end gaming PCs and current-generation consoles, it struggles hard on lower-end hardware, particularly handheld gaming PCs. I spent a little bit of time playing the remake on the Xbox Ally, and, well, the original Halo campaign looks a whole lot better in the Master Chief Collection . It shouldn't be too surprising that Campaign Evolved doesn't run super well on low-end handhelds like the Steam Deck . The game calls for a minimum of an Intel Core i7-10700K and an Nvidia GeForce RTX 2060 Super , both of which are more powerful than the equivalents found in the base Xbox Ally and the Steam Deck. But, for some reason, the Steam page for the game says the game is Steam Deck Verified. In order to run the game on the Xbox Ally, I set the resolution to 1280x720 and set it to the Very Low preset, with FSR set to Low. With those settings, I'm getting a pretty playable 30 fps, with occasional dips down to the mid 20s. That's probably why the game skated by with a Steam Deck Verified label, I've seen games perform worse and still get that green checkmark. But while the game is playable at these settings, it's genuinely an eyesore. In order to keep the framerate up, visual fidelity is low, textures are entirely bland, and vegetation and other environmental objects are virtually nonexistent. Plus, the upscaling at this resolution makes the game look like a blurry, staticky mess on top of all of that loss of detail. And while there are some elements of the game that still look alright, namely walls and other objects having a bit more detail to them, Halo just looks better in the Master Chief Collection, even if it looks like an older game (which it is). Just looking at these screenshots from the second mission when you're fighting off a bunch of Covenant reinforcements, the Campaign Evolved screenshot has a virtually flat environment, with a blurry Elite being shot at. In the Master Chief Collection, the wall on the right doesn't look quite as good, but there's actually vegetation on the ground, and the enemy being shot at doesn't look like as much of a blurry mess. What makes this even more wild is the performance on offer. With these settings, the Master Chief Collection is getting a solid 65-70 fps most of the time on the Xbox Ally, compared to 25-30 fps in Campaign Evolved. And keep in mind that the Xbox Ally and the Steam Deck have extremely comparable performance. I love the original Halo – there was a good decade where the only reason I kept a console in my house was to play Halo games. So while I will absolutely be playing this new remake on a high-end PC or even a more powerful handheld like the MSI Claw 8 EX AI+ , if you want to play this original campaign on the Steam Deck, just download the Master Chief Collection instead. Jackie Thomas is the Hardware and Buying Guides Editor at IGN and the PC components queen. You can follow her @Jackiecobra

5 days ago•Steam Sale•

Xbox Tests Free Cloud Gaming With Advertisements

If you’ve ever wanted to try Xbox Cloud Gaming without paying for Game Pass, Microsoft is finally giving some players

5 days ago•Steam Sale•

Crimson Desert Releases Patch Notes for Update 1.15

Pearl Abyss releases a brand-new update for Crimson Desert , though unlike recent updates, this one is largely interested in fixing issues and stabilizing the game for players. Since its launch, Crimson Desert has seen a major evolution driven largely by player behavior in-game and feedback provided to the developers. The result has been massive for the game, both in keeping players happy while attracting others through positive word of mouth.

5 days ago•Steam Sale•

In the history of video games, I don't think anyone else has ever pulled off the artistic feat of the coolest new game on Steam

If making video games the traditional way is like squeezing blood from a stone, then making Scarlet Deer Inn must've been like doing that using only your elbows. Developer Attu Games' newly released 2D adventure is a gorgeous mix of mediums that I have found no precedent for, and it's quickly enchanted players on Steam , where it sits at 87% positive user reviews days after launch. (Console versions are "set to follow as soon as possible," the devs say.) Scarlet Deer Inn is officially described as "an embroidered dark medieval folk tale," and the devs mean that literally. Frame by frame, its sprites were stitched in cloth and then digitally brought into the game. A lot of games have used this kind of embroidered or hand-woven art style . Yoshi's Wooly World and Kirby's Epic Yarn, both from Nintendo, come to mind. But in the entire history of video games, I don't know that anyone else has ever actually rendered every single frame of their sprites with physical embroidery that was then integrated into a game. I've seen plenty of real models, sculptures, weapons, and even chickens used in games. We just saw a man turn photos of his wife into a horrible boss fight. Cuphead, with its pencil-and-paper animation, feels like a distant cousin. But I haven't seen anything quite like this. https://www.youtube-nocookie.com/embed/0AlNT7rtnMY This unorthodox, laborious approach to game art caused Scarlet Deer Inn to go viral online back in 2023, and now that the game is finally out, countless stitches later, the exact same thing has happened again. "The last 4 seconds of this video made my mind explode," says an incredulous Twitter user sharing the game's trailer. "WHAT DO YOU MEAN EVERY FRAME IS HAND SEWN/EMBROIDERED ARE YOU JOKING????" "This is hitherto unheard-of levels of creativity between mediums," adds another. "They have animation made from embroidering. Like, physically sewn thread and fabric. You're running around a character that was sewn into the game." "What do you fucking mean they embroidered all the sprites," echoes a Bluesky post . Back in 2023, I actually spoke to Eva Navratilova of Attu Games to ask, in so many words, why and how would you do this? "Because we thought it was cool," Navratilova said at the time. "We simply wanted to give it a shot because we really enjoy various crafts and handmade stuff. A few people are using embroidery to create some amazing animation, but no one has yet made a real game with it. It's also exciting and fun. Even though there is a ton of 'unnecessary' extra labor involved, it is amazing to work on something new and creative. "There is no connection between the embroidery and the story itself," she added. "We believe that it would change the feeling we want the game to have. We're trying to achieve the feel of the Studio Ghibli movies, not something like Paper Mario, Yoshi's Crafted World, or Kirby's Epic Yarn games." Navratilova estimated that achieving this art style takes around "three times as long" as traditional animation. Main character Elise has hundreds of embroidered frames for her movements, and side characters may have dozens. "The embroidery must first be prepared on a PC," she explained. "It means I take the finished frame-by-frame animation and basically redo it into vectors in embroidery software and decide a lot of different settings for threads, colors, stitch styles, angles, etc. The entire machine embroidery process is quite challenging." The results speak for themselves. There's an inimitable texture to the thready silhouettes of Scarlet Deer Inn, adding eye-catching depth and detail to a short and simple-looking game. Palworld studio Pocketpair is publishing a new indie game that mixes Factorio-style automation, town building, and more – and you can try it for free on Steam . [/url]

5 days ago•Steam Sale•

Square Enix Issues New Official Statement on Final Fantasy 7 Revelation's Open World

Final Fantasy 7 Revelation game director Naoki Hamaguchi has said that the open-world setting of the upcoming title was made to be easy for players to understand and navigate around. Hamaguchi's statement came up as development of Final Fantasy 7 Revelation continued apace.

5 days ago•Steam Sale•

Soulframe is finally looking like the fantasy RPG I know it can be

After TennoCon's Warsongs trailer got me hyped, I've returned to Alca, and I'm pleased to say Soulframe finally feels like the RPG I wanted. Read the full story on PCGamesN: Soulframe is finally looking like the fantasy RPG I know it can be

5 days ago•Steam Sale•

We need games like Clair Obscur: Expedition 33, Balatro, and Peak as a cure for the "fear" in the industry, say experts

In a sea of conservative, market-researched games, a group of game development and publishing staff pointed to games like French JRPG Clair Obscur: Expedition 33, co-op adventure Peak, and roguelike card game Balatro as modern demonstrations of the "courage" that games should carry. "We're moving fast and losing what made us good (creativity, craft & the future)," declared a 2026 DevGAMM Madeira Games Summit workgroup hosted by veteran indie dev and consultant Rami Ismail of Vlambeer fame, as https://www.gamesindustry.biz/the-games-industry-is-stifled-by-a-culture-of-fear points out. Filled with designers, producers, publishers, and other game-orbiting staff, the group, as Ismail put it in a LinkedIn post, examined the "fear" chilling the games industry. In this fearful climate, they looked to four creative pillars: "creating coherence, identifying weaknesses, selling the dream," and "connecting the dots." "Many of the more fearful reflexes of the industry aim to sand down the rough edges of creative work, creating homogenous and bland works that 'check all the boxes', but are nevertheless (or, consequently) insincere, uninspiring, and uninteresting," Ismail said. "Courage is a consistent factor of most hit titles; in funding, in publishing, in marketing, and in investment." He added: "The industry’s fear of risk is currently the largest risk it faces." The thrust, I gather, is to help and encourage more developers and companies to follow the example of games like Clair Obscur, Balatro, and Peak by un-learning the impulse to "make games for everyone" or "chase the algorithm," per GamesIndustry.biz's reporting. (Image credit: LocalThunk) However, there was also notable pushback among the group on the idea of auteur-led development that sees one creative figure dragging teams behind them like cans on string. Rather than a caution-to-the-wind embracement of creativity of all, the group seemed to push brave and sustainable decisions. "There are too many cowards using all the wrong metrics controlling too many critical levers, and until we figure out how to put people - taste, creativity, and craft - back at the top, we're going to be stuck in the same loop that literally millennia ago people already understood and warned for: that acting from fear begets what you fear," Ismail says on LinkedIn. This approach to making risk workable comes as many industry figures highlight overdone de-risking in games, particularly in the AAA space, often to the point of outright de-fanging projects in the name of safety or broader appeal. Just last month, former PlayStation chief Shawn Layden argued that "we've lost a lot of the variety in games" thanks to the "rising cost" to make them. When costs go up, investment risks go up, so large, publicly traded companies often sand off risky elements to improve a project's outlook or try to reach a larger audience. But elements seen as risky are often the secret sauce that makes games fun and memorable, and without it, they may be reduced to a state worse than dead: sauceless . And let's talk about those costs for a minute. Too often it's implied that these enormous budgets are unavoidable, that games must be this big and expensive (and treading a path strewn with discarded labor, but I digress) and this is just how much it costs to make them. I'm reminded of a quote from Strange Scaffold head Xalavier Nelson Jr, one of the dozens of developers who told GamesRadar+ why they don't want to use generative AI (as it happens, we also spoke to Ismail). Nelson Jr. rather pertinently said: "For all the people who say it will let us finally make our big games faster and cheaper as the costs go exponentially up, the unspoken decision that has occurred is that rather than ask whether the size of the game is feasible, and whether it provides the thing that is most meaningful for a player, they have decided that the sheer scope is the god of their development process and it must be fulfilled at all costs." Clair Obscur: Expedition 33, as a more mid-sized AA type of game, has been an especially relevant talking point on budgets. Reports from last year indicated its sub-$10 million budget clocked in around 3% of the likes of Marvel's Spider-Man 2 from Sony-owned studio Insomniac Games. Former PlayStation boss Shuhei Yoshida says $200 million AAA budgets mean publishers greenlight fewer games: "Something that has to be done." [/url]

5 days ago•Steam Sale•

Halo: Campaign Evolved Secret Ending Cutscene Suggests a Halo 2 Remake Is on the Way

Halo Studios seems to have teased a Halo 2 remake in a secret ending cutscene for Halo: Campaign Evolved . Microsoft's Halo 1 remake is finally out in the wild for those who gained early access by purchasing its Premium or Collector's Editions. Just one day removed from its early launch, that means many have already blown through the game multiple times, and some have even discovered a tease for a Halo 2 remake. Those who manage to beat Halo: Campaign Evolved on Legendary difficulty will be greeted with a new secret cutscene featuring none other than Sergeant Johnson (via ComicBook ). Beginning by showing him watching a clip from the original secret ending, Johnson ditches the Elite to kick up his feat on the beach. Just after catching an explosion on the ring, he makes his exit, but not before dropping that tease: "See you in the sequel." As if that wasn't already enough, another post-credits tease offers even more evidence to suggest a Halo 2 remake is in the cards. In the scene, players can see 343 Guilty Spark flying toward a planet, likely to meet up with Arbiter and launch into the events of the original sequel game. YouTube channel GamersPrey uploaded the full ending sequence here . It wouldn't be a surprise to see Halo Studios and Xbox continue with a follow-up – or maybe even two – now that a re-imagining for the original is here. However, the pair have yet to announce a proper Halo 2 remake, so the future of the series in general mostly remains a mystery, for now. Last week, YouTuber Rebs Gaming and Windows Central reported that the developer had most recently canceled a Halo multiplayer game . The project was said to be being worked on by Certain Affinity under the codename "Ekur." That leaves Halo: Campaign Evolved as the only game to carry single-player fans of the franchise until more is shared in the future. Halo 2 launched for the original Xbox in 2004 and received the remaster treatment with the Master Chief Collection in 2014. Halo: Campaign Evolved, meanwhile, will deliver its remake of the first game when it launches July 28, 2026. Until then, and until Halo Studios is willing to share more about its potential future remake plans, you can check out IGN's 7/10 review of the new game. "Halo: Campaign Evolved speaks to the series' timelessness and adds a decent set of new missions," we said, "but it's mostly a lean retread that's more of a test run for its future with Unreal Engine." Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

5 days ago•Steam Sale•

Baten Kaitos remaster developer Logicalbeat worked on the 4K 60fps support in Xenoblade Chronicles: Definitive Edition Switch 2 Edition

The Baten Kaitos remaster developers worked on Xenoblade Chronicles: Definitive Edition - Nintendo Switch 2 Edition to handle the 4K 60fps support.

5 days ago•Steam Sale•

New RPG on Steam is The Elder Scrolls Meets Elden Ring

The open-world RPG genre has been dominated by massive adventures that let players step into dangerous fantasy worlds, create their own stories, and decide how they want to survive. From The Elder Scrolls giving players endless freedom to Elden Ring rewarding curiosity and exploration, there has always been an audience looking for games that make the journey itself the biggest part of the experience. Now, a new indie RPG on Steam is looking to capture that same feeling with a scaled-down version of games like The Elder Scrolls and Elden Ring .

5 days ago•Steam Sale•

Tomb Raider: Catalyst Officially Delayed

Thanks to the delay of Tomb Raider remake Throne of Atlantis into early 2027, it was looking like the year would be bringing two big Tomb Raider games to enjoy. Unfortunately, that will not be the case, as Tomb Raider: Catalyst , the brand-new entry set in India, has been pushed back to 2028.

5 days ago•Steam Sale•

Tomb Raider: Catalyst delayed to 2028

Bad news for anyone looking forward to playing the new Tomb Raider game Catalyst next year: It's not going to be out until the year after that... Read more.

5 days ago•Steam Sale•

Steam Machine Too Expensive? Get Your Deck a Dock

I love my Steam Deck . I use it daily, enjoying everything from bite-sized indies and retro gems (thanks, EmuDeck!) to AAA games on its easy-to-use interface. The Steam Deck has been my primary gaming device since it launched, so when Valve announced the Steam Machine – a similar but more powerful device that plays games on a big TV screen – I was ready to pull a Futurama meme and wave cash in Gabe's face. But like pretty much everyone, including Valve , I was disappointed by the Steam Machine’s high price once Valve finally revealed it. Thanks to RAMageddon, Steam Machines start at over $1,000. I have bills to pay and mouths to feed , so I can’t justify dropping that much cash on a new way to play games I can already play just fine on the Deck. Thankfully, it turns out I didn’t have to. I bought the JSAUX Docking Station for Steam Deck, currently on sale at Amazon for $26.99 , and I’ve been enjoying all those same games on the big screen without having to take out a second mortgage on the house. The name JSAUX might look one of those no-name “brands” that litter Amazon’s search results, but it’s actually a respected maker of electronic accessories. The dock works like a charm. It’s a tiny thing, much smaller than a Switch or Switch 2 dock. It’s basically a little plastic wedge that’s just big enough to hold your Steam Deck upright (or ROG Ally or Legion Go – it works with most handheld gaming PCs ). It has a little cable to plug into the power port on your Deck to charge it. And it has various ports on the back: HDMI, USB-C, and two USB-A. That’s it. It’s a simple thing. But when you connect it to power and your TV, it makes your TV the display for your Steam Deck. Just like a Steam Machine, it lets you play the majority of your Steam games on your TV. Now, it's not a perfect solution. The Deck isn’t as powerful as a Steam Machine, so you’ll have to play most games in 1080p, and they might look a little fuzzy on a 4K display. And you’ll need an external controller since you’ll be on your couch and your Deck, with its built-in controls, is docked. You don't need the pricy, sold-out Steam Controller ; I use this 8BitDo one , but you can use an Xbox, PS5, or Switch controller as well. Spending a few bucks on a dock and a maybe an extra controller is a heck of a lot cheaper than cleaning out your savings account for a Steam Machine – and the results aren’t that different. Now I can play the majority of my Steam library on my TV, and that's pretty great. Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN's board game and LEGO coverage. You can follow him on Bluesky .

5 days ago•Steam Sale•

10 Truly Perfect 10/10 RPGs From The 2020s

Many of the greatest RPG s of all time have been around for decades, but the 2020s still haven't been slacking. Since the decade kicked off, we've seen plenty of great new entries in the genre, some of which deserve to enter the ranks of the best RPGs ever made .

5 days ago•Steam Sale•

World of Warcraft Adding Viral Jimothy The Raccoon as Companion Pet

Blizzard surprised World of Warcraft fans and revealed that the viral sensation Jimothy the raccoon would be added to the game as a companion pet in a future content update. The news came as World of Warcraft prepared to launch Patch 12.1, dubbed Curse of Ula'tek.

5 days ago•Steam Sale•

Geronimo Hands-On - A Tactical Shooter Breaching Early Access On Steam

Geronimo, from Dark Matter Studios, arrived on Steam in Early Access with a seemingly ambitious goal: bringing authentic squad-based tactical combat to VR. After spending time with VR's latest shooter, it is clear that Geronimo is an Early Access title; but, despite the occasional bout of jank, it succeeds in getting the most important parts absolutely right. Beneath those rough edges lies a tactical shooter built on genuinely excellent core mechanics that already make every successful room breach feel satisfying. Gearing Up Every mission begins with preparation, with players assembling a tactical loadout before deploying. Loadouts have plenty of options for customization, with cosmetics, adjustable equipment placement and specialist gear ranging from night vision goggles to breaching equipment allowing players to express themselves tactically – and otherwise. Missions take place in a variety of environments, from buildings to tunnels and even onboard a giant tanker ship. Many of the maps feature multiple objectives so whether you're clearing hostile forces or rescuing hostages, the changes in mission types add welcome replay value. At the heart of almost every encounter is the process of breaching and clearing rooms. Choosing how to make your entrance becomes just as important as what happens afterwards. You can kick open a door, blast it from its hinges or rely on specialist tools such as battering rams, breaching shotguns and sledgehammers. Every option carries risk. Make too much noise and enemies will open fire before you've even crossed the threshold. Life’s A Breach The strongest element of Geronimo is undoubtedly its gunplay. Weapons carry convincing weight and an excellent physics system ensures collisions with the environment feel believable and fair. Geronimo forces proper positioning before entering confined spaces and encourages thoughtful weapon selection based on the mission at hand. That authenticity extends throughout the experience. This isn't an arcade shooter where you can just soak up incoming rounds. One or two well-placed shots are enough to end your mission. During my time with the game I couldn't find any revive mechanic, meaning that once you're down, you're out, leaving you to spectate your teammates for the remainder of the operation. Geronimo can be played solo or in co-op with up to five other players. While the fun factor is clearly higher with a group, I often found solo missions to be more tense. Without teammates covering angles or correcting my (many) mistakes, every decision carried additional weight and every doorway presented another opportunity for heroics - or disaster. For all that the gunplay represents Geronimo at its best, the game still has plenty of ways to remind you it's still a work in progress. Doors are currently the biggest offender. I regularly blew doors from their hinges only to have them visually remain in place despite no longer behaving as solid objects. Elsewhere, battering rams became stuck in doorways and sledgehammers occasionally floated away into mid-air. Enemy AI is similarly inconsistent. At their best, enemies intelligently reposition, retreat under pressure and even flank from unexpected angles. At other times I'd clear a room only to discover another enemy standing immediately behind me who simply chose not to react. The foundations are clearly there, but a little more consistency would dramatically elevate the experience. The same applies to onboarding. While the training area introduces the basics, it is far from a complete tutorial. Players familiar with tactical VR shooters will likely find their feet quickly, but newcomers may struggle with systems the game simply expects them to understand. Thankfully, several experienced players were more than happy to explain the basics during multiplayer sessions, softening what could otherwise have been a disorienting introduction. Alpha Squad While single-player provides plenty of tension, multiplayer is unquestionably where Geronimo shines. Few VR shooters rely on communication quite as heavily as this. Geronimo actively punishes poor communication and in most of my online matches, friendly fire proved considerably more dangerous than enemy fire. Forgetting to call out "Frag out!" is a quick way to see a teammate innocently round a corner just in time to walk face-first into the blast. Likewise, unexpectedly standing up after crouching could easily earn you a stray round to the back of the head from the teammate providing covering fire. Far from being frustrating, these moments reinforce exactly what Geronimo is trying to achieve. Success depends on trust, communication and discipline. When a squad works together properly, clearing rooms becomes incredibly rewarding in a way few VR shooters currently manage. Pretty Violence Visually, Geronimo already presents itself well. Lighting and shadow work are particularly effective, helping establish the slow, methodical atmosphere while ensuring environments remain readable during tense engagements. Performance, however, still needs attention. Despite running on a capable PC, I encountered regular stuttering and ultimately reduced the settings to Medium to maintain smooth frame rates. Given the game's Early Access status, this feels like exactly the sort of optimization that can be expected over time, but it's something players should be aware of today. Have A Blast Geronimo is still rough around the edges, but it's also great fun. Sure, the onboarding could be stronger, the AI behavior needs greater consistency and technical polish remains a clear priority. Yet none of those issues undermine what Dark Matter Studios has already achieved. The difficult part - creating tense, believable and satisfying tactical combat - is already here. If you're happy embracing a little Early Access jank, Geronimo already offers more than enough compelling gameplay to justify jumping in today, particularly if you enjoy co-op tactical shooters and don't mind learning alongside other players. Those wanting a fully polished experience may be better served keeping an eye on development. Based on the foundations already in place, Geronimo feels far less like an unfinished game and more like an excellent tactical shooter that's just finding its final polish.

5 days ago•Steam Sale•
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